Acquisition

OMG PLC 27 May 2004 OMG plc ('OMG' or 'the Company') Acquisition of House of Moves - Hollywood based motion capture studio OMG, a leading supplier of motion capture and visual geometry systems used for life sciences, entertainment and engineering applications, announced today that it has acquired the business and assets of House of Moves LLC ('HOM'), for a consideration comprising: •initial consideration of £565,000 in cash, and •965,927 ordinary OMG shares to be issued after one year subject to financial performance, and •additional deferred consideration in cash and shares of up to £1.1m linked to achievement of substantial growth in both revenues and operating profits over a two year period. Based in the centre of the movie and game production district of Los Angeles, California, HOM is one of the leading independent motion capture studios and has extensive experience of major Hollywood film productions including Titanic, television programmes, commercials, games titles and music videos. Regular customers include: Microsoft, Electronic Arts, Sony Computer Entertainment, Sony Pictures Imageworks, Digital Domain and other leading film producers and game developers. The acquisition coincides with HOM expanding into a new 12,000 square foot facility to create the world's largest dedicated motion capture studio. This will provide a showcase for the latest technology and motion capture techniques and the opportunity for closer collaboration and development of new products aimed at the entertainment sector. In addition to the provision of services, HOM has developed DIVA, a motion capture workflow animation software product, now used by leading movie and games development companies including Industrial Light + Magic, Sony Pictures Imageworks and Sony Computer Entertainment. For the twelve months ended 31 December 2003, HOM had revenues of £1,125,000 and a profit before tax of £25,000. As at 31 December 2003, HOM's net assets were £16,000. Julian Morris, CEO, commented: 'House of Moves is both geographically and by reputation at the heart of the global entertainment industry. For OMG this acquisition is a highly significant diversification into the service sector of this market. It extends Vicon's dominance of motion capture all the way from the design and manufacture of high-performance cameras to the production of animation and visual effects.' For further information please contact: Julian Morris, Chief Executive, julian.morris@omg3d.com Peter Wharton, Finance Director, peter.wharton@omg3d.com Tel: 01865 261800 Tim Thompson / Tom Carroll Buchanan Communications Tel: 020 7466 5000 27 May 2004 About House of Moves House of Moves, best-known for its motion capture work on such films as The Patriot and Titanic, as well as hundreds of interactive games is headquartered in Los Angeles, CA. The company pioneered use of motion capture technology to depict photo-real virtual characters on screen in the groundbreaking hit 'Titanic' working together with client Digital Domain. House of Moves has since worked on many major feature films including Spiderman, Men In Black II, and Anger Management, and continues to have an ongoing pipeline of games in production, most recently working on GoldenEye 2, EverQuest II and Red Dead Revolver. In addition to its 12,000 square-foot studio, HOM boasts a full-time professional staff of 13 motion capture experts, animators, programmers and engineers, together with a network of industry professionals who perform services on a contract basis, offering support for all digital motion formats. The company was founded in 1996, for more information visit www.moves.com or call +1 (310) 306-6131. About OMG OMG plc (LSE: OMG) trades through operating subsidiaries in the name of VICON Motion Systems in the UK and USA and through a network of distributors in other major companies. OMG subsidiary 2d3 Limited produces innovative visual geometry software deriving 3D data from moving images. Since 1984, VICON has been providing professionals with the latest tools to accurately capture the subtleties of three-dimensional human motion for research, life science, sport, engineering, game development, broadcast and film. For more information about OMG, or it subsidiaries, visit www.omg3d.com, www.vicon.com, or www.2D3.com. This information is provided by RNS The company news service from the London Stock Exchange
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