3rd Quarter Results - Part 1

Konami Corporation 13 February 2003 FOR IMMEDIATE RELEASE February 13, 2003 KONAMI CORPORATION 2-4-1 Marunouchi Chiyoda-ku Tokyo, Japan Kagemasa Kozuki Chairman of the Board and CEO Ticker 9766 at TSE1 Contact: Noriaki Yamaguchi Executive Vice President and CFO Tel: +81-3-5220-0163 Consolidated Results for the Third Quarter and the Nine Months Ended December 31, 2002 (Prepared in Accordance with U.S. GAAP) We hereby announce the consolidated results of the Konami Group in accordance with U.S. GAAP for the three months and nine months ended December 31, 2002 as stated in the attached documents. As for the Computer & Video Games (former CS) segment, WORLD SOCCER WINNING ELEVEN 6: Final Evolution became a hit shipping more than 600,000 copies. PRINCE OF TENNIS: Aim at the Victory, and JIKKYO POWERFUL PRO BASEBALL 9 FINAL VERSION and METAL GEAR SOLID 2:SUBSTANCE also generated favorable sales. The Yu-Gi-Oh! series became a big hit overseas as a result of synergies with the trading card game. Yu-Gi-Oh! Dark Duel Stories, Yu-Gi-Oh! THE ETERNAL DUELIST SOUL and Yu-Gi-Oh! FORBIDDEN MEMORIES shipped more than 1.3 million copies altogether during the third quarter ended December 31, 2002. Pro Evolution Soccer 2 became a big hit selling more than one million copies in Europe. The Exercise Entertainment (former H&F) segment expanded the number of high-quality facilities by opening two new facilities Shin-ishikiri branch (Osaka Pref.), Hoshigaoka branch (Aichi Pref.) and remodeling three existing facilities, Takasaki branch (Gunma Pref.), Himeji-chuo branch (Hyogo Pref.), and Korien branch (Osaka Pref.), during the third quarter ended December 31, 2002. We also worked to improve efficiency by merging a subsidiary Konami Olympic Sports Club Corporation on October 1, 2002. The Toy & Hobby (former T&H) segment maintained solid sales of the Yu-Gi-Oh! Official Card Game series. In particular, sales of the Yu-Gi-Oh! series became predominant in the trading card game market during the Christmas season in North America. The release of a new Yu-Gi-Oh! series card game helped us not only maintain a high level of domestic sales, but also to extend the sale of existing products during the competitive year-end sales season. DegiQ Formula, a new MICRO iR product, and COMBAT DigiQ contributed to increased MICRO iR sales. Candy Toys, which enjoy popularity for their high quality figures, especially MIZUSHIMA SHINJI CHARACTERS YAKYUGUNZOU, achieved more than one million sales following the SF Movie Selection: Thunderbirds series. The Amusement (former AC) segment maintained the popularity of an e-AMUSEMENT product for amusement arcades, MAH-JONG FIGHT CLUB, which is a video game that allows players to compete directly with players in other arcade game locations via an online amusement connection. In addition, sales of WORLD COMBAT, a gun shooting game that allows many players to play at the same time, remained strong. The Gaming (former GC) segment recorded favorable sales of domestic token-operated game products such as the large size token-operated game, MONSTER GATE III. The segment contributed to total sales with token-operated products that continue to be popular such as GI-WINNING SIRE, a large size token-operated horse racing game and FORTUNE ORB, a large-sized gpenny-fallsh game machine. With respect to our overseas gaming business, the installed base of our core product, video slot machines, has been increasing in line with a more diverse line up of products. As a result, sales of our products are improving steadily in Nevada and the mid-west region of the U.S. Our sales in Australia were strong in Queensland, Victoria, and New South Wales. In this environment, consolidated net revenues, consolidated operating income and consolidated net income for the three months ended December 31, 2002 were Y78,161 million, Y13,646 million and Y8,371 million, respectively. For the nine months ended December 31, 2002, consolidated net revenues, consolidated operating income and consolidated net income amounted to Y191,356 million, Y23,811 and Y12,739 million, respectively. Note: Konami Corporation has decided to use U.S. GAAP for its financial reporting since it was listed on the New York Stock Exchange on September 30, 2002. The third quarter ended December 31, 2002 was the first period in which Konami prepared its quarterly consolidated financial statements in accordance with accounting principles generally accepted in the United States of America (U.S. GAAP). Therefore, U.S. GAAP consolidated financial information for the three months and the nine months ended December 31, 2001 is not available. This information is provided by RNS The company news service from the London Stock Exchange
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