Revision of Forcast

Konami Corporation 13 November 2002 FOR IMMEDIATE RELEASE November 13, 2002 KONAMI CORPORATION 2-4-1 Marunouchi Chiyoda-ku Tokyo, Japan Kagemasa Kozuki Representative Director and CEO Ticker 9766 at TSE1 Contact: Noriaki Yamaguchi Representative Director and CFO Tel: +81-3-5220-0573 Subsidiary's Revised Forecast of Japanese GAAP Earnings and Dividends for the Fiscal Year Ending March 31, 2003 (Konami Computer Entertainment Japan, Inc.) Konami Corporation hereby announces that its subsidiary, Konami Computer Entertainment Japan, Inc., revised its Japanese GAAP earnings forecast and dividend forecast for the fiscal year ending March 31, 2003, which were previously released on May 8, 2002. 1. Earnings forecast for the fiscal year ending March 31, 2003 (Millions of yen, except for per share data) Year-end dividends per share (yen) Ordinary income Net revenues Net income Previous forecast (A) 6,500 2,006 1,100 31.00 Revised forecast (B) 7,200 2,685 1,600 45.00 Change (B)-(A) 700 679 500 14.00 Change (Percentage) 10.8% 33.8% 45.5% - Notes: 1. The current forecast of year-end dividends per share was calculated based on 14,294,500 shares outstanding, net of 129,500 shares of treasury stock as of September 30, 2002, while the previous forecast of year-end dividends per share was calculated based on 14,424,000 shares issued after the stock split in May 2002. 2. Interim dividends are not paid for the six months ended September 30, 2002. 2. Reasons for the revision The Yu-Gi-Oh! series, released in the U.S. in March 2002, has continued to sell unexpectedly well exceeding the previous projection. In addition, the Yu-Gi-Oh! series will be released in Europe from the second half of the fiscal year ending March 31, 2003. Therefore, the projected number of copies of the Yu-Gi-Oh! series expected to be sold has been revised from 1.5 million to 4.1 million worldwide for the year ending March 31, 2003. Considering market trends, total projected number of copies of other video game software titles expected to be sold is also likely to increase by 1.5 million from 6.5 million to 8 million. Further, the expected production cost was revised for each software title. Due to the above reasons, net revenues, ordinary income and net income are expected to exceed the previous forecast for the fiscal year ending March 31, 2003. As a result, Konami Computer Entertainment Japan, Inc. revised its earnings forecast upwards as shown above. Accordingly, year-end dividends per share for the fiscal year ending March 31, 2003 were revised from 31 yen to 45 yen. 3. Reference: Results for the year ended March 31, 2002. (Millions of yen, except for per share data) Year-end dividends per share (yen) Ordinary income Net revenues Net income Results for the year ended March 9,054 3,486 1,873 78.00 31, 2002. Note: Interim dividends were not paid during the year ended March 31, 2002. Cautionary Statement with Respect to Forward-Looking Statements: Statements made in this press release with respect to our current plans, estimates, strategies and beliefs, including the above forecasts, are forward-looking statements about our future performance. These statements are based on management's assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to: (i) changes in economic conditions affecting our operations; (ii) fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (iii) our ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (iv) our ability to successfully expand internationally with a focus on our video game software business, card game business and gaming machine business; (v) our ability to successfully expand the scope of our business and broaden our customer base through our health and fitness business; (vi) regulatory developments and changes and our ability to respond and adapt to those changes; (vii) our expectations with regard to further acquisitions and the integration of any companies we may acquire; and (viii) the outcome of contingencies. This information is provided by RNS The company news service from the London Stock Exchange
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