Results for FY2000-Unaudited

Konami Corporation 10 May 2001 PART 1 Summary of Consolidated Financial Results for the Year Ended March 31, 2001 May 10, 2001 KONAMI CORPORATION Address: 3-1, Toranomon 4-chome, Minato-ku, Tokyo, Japan Stock Code Number: 9766 Shares Listed: Tokyo Stock Exchange (First Section), Osaka Securities Exchange (First Section), London Stock Exchange, and Singapore Exchange (Main Board) Contact: Mr. Noriaki Yamaguchi, Director Phone: 03 (3578) 0573 Date of Board Meeting on financial results for the fiscal year: May 10, 2001 1. Financial Results for the Year Ended March 31, 2001 (1) Results of Operation (Figures truncated) Year-on-year Operating Year-on-year Ordinary Year-on-year Net Sales Change Income Change Income Change (Y (%) (Y (%) (Y (%) million) million) million) Year ended 171,480 16.9 38,645 24.9 36,427 17.1 March 31, 2001 Year ended 146,666 29.3 30,938 84.9 31,103 92.3 March 31, 2000 Diluted Ordinary Ordinary Net Year-on-year Net Net Return Income to Income to Income Income Income on Change Assets Sales per per Equity Ratio Ratio Share Share (Y (%) (Y) (Y) (%) (%) (%) million) Year ended 21,781 18.7 190.91 - 19.7 18.9 21.2 March 31, 2001 Year ended 18,344 259.4 328.52 326.66 31.2 24.5 21.2 March 31, 2000 Notes: 1. Equity losses Year ended March 31, 2001: Y583 million Year ended March 31, 2000: Y44 million 2. Average number of shares issued and outstanding Year ended March 31, 2001: 114,093,518 shares Year ended March 31, 2000: 55,841,529 shares 3. There is no change in accounting policies. 4. Change (%) of net sales, operating income, ordinary income and net income represents the increase or decrease ratio in relation with the same period of the previous year. (2) Financial Position Total Shareholders' Equity-Assets Total Shareholders' Total Equity Ratio Equity per Share Assets (Y million) (Y million) (%) (Y) March 31, 250,023 149,875 59.9 1,164.19 2001 March 31, 136,080 70,844 52.1 1,246.08 2000 Notes: Number of shares issued and outstanding at year-end March 31, 2001: 128,737,538 shares March 31, 2000: 56,853,702 shares (3) Cash Flows Net cash provided by (used in) Cash and Operating Investing Financing Cash Equivalents Activities Activities Activities at Year-end (Y million) (Y million) (Y million) (Y million) Year ended 21,116 (72,686) 60,440 66,812 March 31, 2001 Year ended 31,365 12,880 (10,015) 57,365 March 31, 2000 (4) Consolidation Scope and Application of Equity Method Consolidated subsidiaries: 31 companies Affiliated companies applicable under equity method: 2 companies (5) Changes in Consolidation Scope and Application of Equity Method Increase in consolidated subsidiaries: 5 companies Decrease in consolidated subsidiaries: 5 companies Increase in affiliates under equity method: 1 company 2. Financial Forecast for the Year Ended March 31, 2002 Ordinary Net Net Sales Income Income (Y million) (Y million) (Y million) Six months ended 100,000 11,000 9,500 September 30, 2001 Year ended 250,000 40,000 24,000 March 31, 2002 Notes: 1. Estimated net income per share for the year ended March 31, 2002 is Y186.43. 2. These estimates are forward-looking statements based on a number of assumptions and beliefs in light of the information currently available to management and subject to significant risks and uncertainties. Actual financial results may differ materially depending on a number of factors including, without limitation: general economic conditions in world markets; exchange rates between the yen and other currencies in which Konami Group makes significant sales and Konami Group's ability to continue to win acceptance of its products, which are offered in highly competitive markets characterized by continual new product introductions. 1. Organization Structure of Konami Group Konami group specifies its business domain as the digital entertainment industry by providing a wide range of entertainment via computers, and is structured by KONAMI CORPORATION (the 'Company'), 31 consolidated subsidiaries and 2 affiliated companies applicable under equity method. The Company, the subsidiaries and the affiliated companies are categorized into each business segment according to their operations as follows: Business Segments Major Companies Amusement Machines Domestic The Company, Konami Marketing, Inc. (Note 1), 1 other company Konami of America, Inc. (Note 2) Overseas Konami Amusement of Europe Ltd., Konami (Hong Kong) Ltd. 2 other companies Consumer-use Software Domestic The Company Konami Marketing, Inc. (Note 1) KCEO Inc. (Note 3) KCE Tokyo, Inc. (Note 4) Konami Computer Entertainment Japan, Inc. Konami Computer Entertainment Studios, Inc. (Note 5) Konami Computer Entertainment School, Inc. Mobile21 Co., Ltd., Konami Style.com Japan, Inc. 3 other companies Overseas Konami of America, Inc. (Note 2), Konami of Europe GmbH. Konami (Hong Kong) Ltd., Konami Software Shanghai, Inc. (Note 6) 3 other companies Pachinko Systems Domestic The Company, Konami Parlor Entertainment, Inc. Gaming Machines Domestic The Company, Konami Marketing, Inc. (Note 1) Overseas Konami Gaming, Inc., Konami (Hong Kong) Ltd. 4 other companies Creative Products Domestic The Company, Konami Marketing, Inc. (Note 1) Konami Music Entertainment, Inc., Konami Style.com Japan, Inc. Overseas Konami (Hong Kong) Ltd., 2 other companies Health Entertainment Domestic PEOPLE CO., LTD. (Notes 8), Naps Corporation (Note 9), 1 other company Amusement Operations Domestic Konami Amusement Operation, Inc. Finance Domestic Konami Capital, Inc. (Note 7) Others Domestic Konami Capital, Inc. (Note 7) , Konami Service, Inc., TAKARA Co., Ltd. 1 other company Overseas 3 other companies The primary products of each business segment are stated in the Note 1 of 'Segment Information, (1) Operations by Business Segment'. The companies that are running multiple businesses are included in each segment respectively. Notes: 1. Konami Marketing, Inc. was established on October 1, 2000. 2. Konami Amusement of America, Inc. was merged into Konami of America, Inc. on September 29, 2000. 3. KCEO Inc. will change its company name to Konami Computer Entertainment Osaka, Inc. on June 28, 2001. 4. KCE Tokyo, Inc. will change its company name to Konami Computer Entertainment Tokyo, Inc. on August 1, 2001. 5. Konami Computer Entertainment Yokohama, Inc. merged with Konami Computer Entertainment of Sapporo, Inc. on August 1, 2000, and changed its company name to Konami Computer Entertainment Studios, Inc. 6. Konami Software Shanghai, Inc. was established on June 29, 2000. 7. Konami Kosan, Inc. merged with former Konami Capital, Inc. on August 1, 2000, and changed its company name to Konami Capital, Inc. 8. PEOPLE CO., LTD., the largest fitness facility operating company in Japan, has been a consolidated subsidiary since February 23, 2001. It will change its company name to Konami Sports Corporation on June 1, 2001. 9. Naps Corporation, which used to be a consolidated subsidiary of PEOPLE CO., LTD., has been the Company’s wholly owned subsidiary since March 30, 2001. The company name will be changed to Konami Sports Life Corporation on June 1, 2001. LCD unit manufacturing operations in Amusement Machines Division and pachinko slot machine manufacturing operations in Gaming Machines Division have been classified to Pachinko Systems since October 1, 2000, as they were considered significant. Health Entertainment Division was newly established on August 24, 2000. 2. Management Policy 1. Basic Policy Konami carries out its operations based on the primary keywords of 'Global standards, Competitiveness and High profits'. With these in mind, we are aggressively promoting management evolution, closely observing the trend of the era. On the other hand, to build good relationship with 'stakeholders' such as end users, shareholders, investors, customers and community, as a public company, we put the highest priority on ethic and compliance and implement active disclosure of information to further enhance corporate transparency. Also as 'a good corporate citizen', we promote various activities of social contribution to support sports, art and education. In line with the rapid advancement of IT technology, 'mobile' and 'network' are becoming to be the trend setting factors in recent entertainment industry. Started as amusement machine maker, we have achieved steady growth expanding business areas. However the media or platforms may change, we are to continue to be an entertainment company providing 'refreshment, dream and enjoyment of life' to all the people regardless of generation and gender. 2. Profit Appropriation Policy Konami regards the provision of stable dividends and improving corporate value - or shareholders' value - as important means of returning profits to shareholders. Our policy is to set the target for total dividends at 30% of consolidated net income and strive toward continuous increase in dividend per share. Our target for consolidated Return on Equity is 15% or more and cash flow will be reinvested for future improvement of corporate value such as development of new business area or retirement of treasury stocks reviewing from a long-term point of view. 3. Mid to Long-term Strategies Entertainment industry has evolved to the era of fusion of games, movies, music, sports, toys, publishing and communication. To be always ahead of others and in a leading position, setting up alliances and outsourcing agreements with dominant companies in each field are essential for us to maintain speedy management. We acquired majority share of the largest sports club operator in Japan, PEOPLE CO., LTD. (as of June 1st 2001, Konami Sports Corporation) by TOB in February 2001 and positioned it as one of the key strategic companies in our group. We are firmly convinced to create new business area of Health Entertainment with the maximum synergistic effect of combining fitness know-how of PEOPLE CO., LTD. and entertainment expertise of Konami. Under the theme of 'Fun and Active, Fun and Healthy', we are to design and produce innovative game and equipment with element of entertainment and good for fitness and health. They are for sure to appeal to all the people regardless of generation and gender and to provide support for healthy aging society. Our plan to obtain licenses from all the states in the U.S. with authorized casino is proceeding smoothly. Based on our abundant experience of producing amusement machines, we build and expand the sales of gaming machines to casino market to our new pillar of business. We recognize the importance of 'Brand image', 'Production capability', 'Marketing strength' and 'Financial resources' to maintain our continuous growth. We are making the most of our management resources to further strengthen them. A part of this strategy is reinforcing financial and management independence of our group companies and as a result Konami Computer Entertainment Japan, Inc. is scheduled to go public this year. We are also planning to list our shares on New York Stock Exchange to further solidify our business foundation and promote globalization. By adapting ourselves to the strictest accounting standard and improving corporate transparency, we work on to obtain trust and confidence from worldwide investors. 4. Company Priorities Konami has so far successfully achieved diversification and establishing of system making each business area to be independent and profitable. But now entertainment industry is going through rapid changes such as further advancement of Internet and wireless, transition to broadband and coming of the next generation game platforms. To maintain and improve company strength and profitability more than ever, we are making ourselves well prepared to be able to provide attractive entertainment contents to whatsoever media or platforms by strenuously refining and advancing our technology and skill. Also in aging Japanese market, not only appealing to existing users but we recognize it is imperative to develop new business area with innovative products to capture wider range of users. In line with operational evolution, our cross-organizational body, 'Risk Management Committee' will strictly supervise sensible and ethical manufacturing of products and thorough compliance to all the laws, regulations and rules. 3. Business Performance 1. Overview Performance The economy of our country, showed slight expansion led by private sector capital expenditures centering IT related investment in the first half of the year. However, in the second half, due to decreasing growth rate in the U.S. and Asian countries, export started declining. Individual consumption has leveled off so far, but if general economy further weakened its contribution to domestic demand growth will be reduced. Entertainment industry to which Konami belongs, showed flash of excitement with the release of high-function 'PlayStation 2' in March last year but except some branded big titles, generally market was sluggish. It is said tremendous popularity of mobile phone service such as 'i-mode', expansion of communication means like high speed Internet and boom of reasonably priced branded clothing took lion’s share of dispensable income of youngsters. Also transition of game hardware to the next generation consoles made the market at a standstill. Already released Nintendo 'GameBoy Advance'(March, 2001) and coming 'GameCube'(Nintendo) and 'Xbox'(Microsoft) are going to change game environment with advanced functions like data exchange on network. In such circumstance, card game of CP Div. enjoyed continued boom and branded titles of CS Div. like 'YU-GI-OH' and 'POWERFUL PRO BASEBALL' series marked strong sales in Christmas season Recently cross-industrial alliances and licensing agreements have become more and more important to reinforce the competitiveness in entertainment industry. We set up financial alliance by holding equity in TAKARA Co., Ltd. toy maker to enable bartering use of each other ’s contents in July 2000. Also in February 2001, we obtained majority shares of PEOPLE CO., LTD. (as of June 1st 2001, Konami Sports Corporation), leading fitness club operator by TOB. Combining their know-how of fitness and our entertainment expertise we are pursuing synergistic effect in boosting up our new Health Entertainment business under the theme of 'Fun and Active, Fun and Healthy'. In March 2001, we develop innovative physical exercise system of earning mileage according to the amount of exercise done at home named 'Healthy with Mileage' based on business alliance with Japan Airlines. In gaming business of GM Div., we were granted with licenses for gaming machine production from the State of Mississippi, California and New Mexico following the State of Nevada (January 2000). The long awaited first shipment of gaming machines to the U.S. casino market was made in December after receiving product license from Nevada in October. In pachinko slot business, our group company, Konami Parlor Entertainment, Inc. passed product type test in November 2000 and Zama office was recognized as approved manufacturer in March 2001. Full-fledged entry into pachinko slot machine market will be started soon. The other topic making issue of the year was raising fund for game production and sales by new type of financial product 'Game Fund: Tokimeki Memorial' in November 2000. This was the first case of small size securitization for individual investors in Japan and regarded as useful means for diversification of raising fund. In consumer-use software business, wholly owned subsidiary, Konami Software Shanghai, Inc., was established in China, June 2000. With strategic complementary relationship, the company will undertake partial or whole production of game software from other group companies. It is expected the company will contribute in reduction of software production cost. As for the domestic marketing system, to strengthen and centralize marketing function to make timely response to expanding business, Konami Marketing, Inc., was established in October 2000 and started its operation. In the rapidly changing environment and increasing competition of entertainment industry, we have deployed aggressive management strategy to further expand existing business and develop new business both in domestic and overseas markets. Even though the industry in general was at a standstill, our branded consumer-use software titles appealing to users generated strong sales. Music game software, 'BEAMANI' series made more than 7 million units accumulated sales since its release in fall of 1999 and domestic sales of software marked more than 10 million units sales for 3 consecutive years. We also came up with the maximum synergistic effects among business divisions like the case of 'YU-GI-OH' series to increase total sales and as a result, consolidated net sales of the term reached record high Y171,480 million. (116.9 %) Performance by Division AM Div. (Amusement Machines) made a big hit of 'The Keisatsukan : Shinjuku 24 hours' not only in Japan but also in Europe, the U.S. and Asia. This is a completely new type of gun shooting game featuring policeman that the player can maneuver the game with his body action. Boxing simulation game 'Mocap Boxing' with application of motion capture technique refined in 'The Keisatsukan: Shinjuku 24 hours' also sold well. As for music simulation game, 'BEAMANI' series, 'Dance Dance Revolution' with its new variation kit and new type of dance simulation game 'PARA PARA PARADISE' gained high acclaim and reputation of 'Konami of music game' further strengthened. 'PUNCH MANIA', lively fighting game 'SILENT SCOPE', a worldwide hit and 'GUN MANIA', realistic shooting game using BB shots made considerable contribution to sales. The Division transferred its headquarters function and expanded production base to Shinjuku in March 2000. Now located in the center of trend setting city of amusement machine, vigorous production activities are carried out absorbing the latest information of market. Consolidated sales of the division was Y17,128 million. (67.6 %) CS Div. (Consumer-use Software) released wide range of titles both in domestic and overseas markets. 'YU-GI-OH DUELMONSTERS 4' and 'YU-GI-OH DUELMONSTERS III' for Game Boy Color made large contribution to sales, owing to media-mix strategy combined with tremendously popular card game and TV animation. Branded sports title 'JIKKYO POWERFUL PRO BASEBALL' series marked strong sales regardless of the platform. Among the numerous soccer titles 'WORLD SOCCER WINNING ELEVEN 5'(PS2) and 'WORLD SOCCER JIKKYO WINNING ELEVEN 2000: U-23'(PS) showed the established popularity. 'Dance Dance Revolution 3rd MIX' (PS) with calorie counting function and 'SILENT SCOPE' (PS2), conversion from popular amusement machine, also made solid sales. Consolidated sales of the division was Y59,175 million. (96.6 %) PS Div. (Pachinko Systems) increased sales of LCD units for pachinko machine with enhanced playability. Consolidated sales of the division was record high Y14,665 million. (111.3 %) GM Div. (Gaming Machines) enjoyed continued hit of large size token-operated machine 'G1-LEADING SIRE' with simulation function of training racing horse. 'G-1 LEADING SIRE Ver. 2/Ver. 3' with more sophisticated function also received high acclaim. Middle size token-operated machine 'CYCLONFEVER' with multiple stage effects posted remarkable sales. Variation kits for 'DRAGON PALACE' series and large and middle size token-operated machine 'BINGO BOOMER' and 'TWINKLEDOME' made solid sales. In December long-awaited shipment of video-slot machine (intermediate type) for the U.S. gaming market started. For the future evolution of gaming business, we established development and production facility in Las Vegas, U.S. and started operation smoothly. Research and development work is also conducted at Zama plant in Japan as before. Consolidated sales of the division was Y8,510 million. (65.5 %) CP Div. (Creative Products) caused social phenomenal boom with 'YU-GI-OH! OFFICIAL CARD GAME DUELMONSTERS' since last year. Owing to the repeating of TV animation program since April and release of new title in Christmas season, popularity soared higher than ever and sales surpassed that of last year. Another card game 'FIELD OF NINE' designed with the actual data of professional baseball players also made contribution to sales increase and card game business further expanded. Recently the U.S. media is paying keen attention to Japanese characters and their expectation for 'YU-GH-OH', making a tremendous boom in Japan, is increasing as a potential second 'Pokemon'. We feel now the time is ripe for us to challenge overseas deployment of 'YU-GI-OH' card game. Consolidated sales of the division was Y60,525 million. (217.6 %) Acquisition of PEOPLE CO., LTD through TOB, the largest fitness facility operating company in Japan, resulted in an increase of the scope of consolidation for March. As a result, the consolidated sales of HE Div. (Health Entertainment) was Y4,732 million. AO Div. (Amusement Operations) marked very good performance with new Kohoku store opened at the end of previous term and other outlets in multi-use facilities. However arcade business as a whole suffered from recessed economy and youngsters’expenditure on mobile phone. Rental business started this term succeeded in installation of popular machine 'The Keisatsukan : Shinjuku 24 hours'. Consolidated sales of the division was Y4,810 million. (106.8 %) Consolidated sales of Finance and other divisions was Y1,931 million. Owing to the increase of net sales, especially to the increased sales of card game with higher profit margin, consolidated ordinary income posted 3 years consecutive record high Y36,427 million. In addition, extraordinary income of Y3,944 million was recognized as increase in equity holdings of KCE Tokyo Inc., consumer-use software production subsidiary, which increased capital along with initial public offering. Consolidated net income was 2 years consecutive record high Y21,781 million. The dividend of the term will be Y54 per share (consolidated payout ratio 30%: Y26 interim dividend, Y28 end of term dividend) reflecting the good performance of the term and as means to return profit to shareholders. 2. Outlook for Fiscal Year Ended March 31, 2002 For the year ended March 31, 2002, CS Div. is launching global release of popular titles such as 'METALGEAR SOLID 2' and 'SILENT HILL 2'. We also plan the U.S. deployment of 'YU-GI-OH!' series including software for GameBoy and card game starting Christmas season with synergistic sales promotional effect of combining TV program and various types of merchandise. We have achieved steady growth to be leading company in entertainment industry. Now we are going to maximize the profitability by making the most of various business alliances we have actively set up with strong counterparts. Particularly with the synergistic effect with PEOPLE CO., LTD. (as of June 1st 2001, Konami Sports Corporation), products appealing to wider range of users will be released. They are designed with the concept of 'enjoyable physical exercise'. The product lineup includes 'Martial Beat', music fitness game, 'Fitness Revolution' and 'Health Orchestra' series, exercise equipment incorporating elements of game and music. As for the gaming business overseas, design, production and marketing system in the U.S. will be reinforced to expand our market share. We aim to obtain licenses from all the states in the U.S. with authorized casino. Responding to advanced network environment, our total entertainment Web site, 'KONAMI Online.com' started operation in April 2001. In addition, we are to expand our on-line game business with attractive contents. Consolidate annual sales for the next term is expected to be Y250 billion, consolidated ordinary income and net income will be Y40 billion and Y24 billion respectively. 4. Consolidated Financial Statements (1) Consolidated Balance Sheets (Millions of yen) March 31, 2000 March 31, 2001 Share of Share of Year-on-year total assets total assets Change ASSETS: I Current Assets Y102,952 75.7% Y125,278 50.1% Y22,325 Cash and cash equivalents 58,780 66,812 8,031 Trade notes and accounts 27,203 33,870 6,667 receivable Marketable securities 0 - (0) Inventories 11,393 13,997 2,603 Prepaid expenses 1,635 3,257 1,621 Deferred tax assets 2,206 6,421 4,214 Other 2,223 1,448 (774) Allowance for bad debts (491) (528) (37) II Fixed Assets 32,666 24.0 124,744 49.9 92,077 1.Tangible fixed assets 22,865 16.8 31,865 12.7 8,999 Buildings and structures 11,305 19,137 7,832 Machinery and transportation equipment 252 316 63 Tools and fixtures 2,818 3,975 1,156 Land 8,488 8,225 (263) Construction in progress 0 211 210 2. Intangible fixed assets 1,572 1.2 62,736 25.1 61,163 Leaseholds - 2,100 2,100 In-house software 1,485 2,267 781 Goodwill - 57,857 57,857 Other 86 510 424 3. Investments and other assets 8,228 6.0 30,143 12.1 21,914 Investment securities 986 4,949 3,962 Lease deposits 4,703 21,696 16,992 Deferred tax assets 2,064 2,881 817 Allowance for bad debts (0) - 0 Other 474 615 140 III Translation Adjustments 461 0.3 - - (461) TOTAL ASSETS Y136,080 100.0% Y250,023 100.0% Y113,942 (Millions of Yen) March 31, 2000 March 31, 2001 Share of total Share of total Year-on-year liabilities, liabilities, Change minority interest minority interest and shareholders' and shareholders' equity equity LIABILITIES: I Current Liabilities Y46,646 34.3% Y77,570 31.0% Y30,923 Trade notes and 19,364 24,651 5,287 accounts payable Short-term loans 2,774 5,686 2,911 payable Current portion of 1,751 2,001 249 long-term loans payable Current portion of - 10,000 10,000 straight bonds Other accounts - 8,646 8,646 payable Income taxes 11,435 14,880 3,444 payable Accrued expenses 3,750 3,780 30 Advances received - 2,786 2,786 Deferred tax - 339 339 liabilities Allowance for 1,158 1,964 805 bonuses Other 6,410 2,834 (3,576) II Long-term 16,347 12.0 8,553 3.5 (7,793) Liabilities Straight bonds 10,000 - (10,000) Long-term loans 4,788 3,262 (1,525) payable Allowance for - 1,818 1,818 retirement benefits Liability for 1,486 1,738 252 directors'retirement benefits Other 72 1,733 1,660 TOTAL LIABILITIES 62,994 46.3 86,124 34.5 23,130 MINORITY INTEREST 2,242 1.6 14,023 5.6 11,781 SHAREHOLDERS' EQUITY: I Common Stock 15,793 11.6 47,398 19.0 31,605 II Additional Paid-in 15,516 11.4 47,106 18.8 31,590 Capital III Retained Earnings 39,565 29.1 55,253 22.1 15,687 IV Unrealized Holding Gains (Losses) on Other - - 115 0.0 115 Investment Securities V Translation - - 1 0.0 1 Adjustments 70,876 52.1 149,875 59.9 78,999 VI Treasury Stock (31) (0.0) (0) (0.0) 31 TOTAL 70,844 52.1 149,875 59.9 79,031 SHAREHOLDERS'EQUITY TOTAL LIABILITIES, MINORITY INTEREST AND SHAREHOLDERS' Y136,080 100% Y250,023 100% Y113,942 EQUITY (2) Consolidated Statements of Income (Millions of yen) Year ended Year ended March 31 , 2000 March 31, 2001 Share of Share of Year-on-year net sales net sales Change I Net Sales Y146,666 100.0% Y171,480 100.0% Y24,814 16.9% II Cost of 90,755 61.9 103,209 60.2 12,454 13.7 Sales Gross Profit 55,911 38.1 68,270 39.8 12,359 22.1 III Selling, 24,972 17.0 29,624 17.3 4,652 18.6 General and Administrative Expenses Operating 30,938 21.1 38,645 22.5 7,707 24.9 Income IV Non-operating 1,759 1.2 897 0.5 (861) (49.0) Income Interest 139 468 328 income Rental 160 20 (139) income Gain on sale 711 0 (711) of marketable securities Gain on sale 213 16 (197) of treasury stock Foreign 194 - (194) exchange gains Other 339 392 52 V Non-operating 1,594 1.1 3,115 1.8 1,521 95.4 Expenses Interest 724 810 85 expenses Foreign - 220 220 exchange losses Stock issue - 639 639 expenses Commission - 302 302 for syndicate loan Equity 44 583 538 losses Loss on 100 - (100) redemption of bonds Other 724 558 (165) Ordinary 31,103 21.2 36,427 21.2 5,324 17.1 Income VI Extraordinary 8,943 6.1 4,072 2.4 (4,871) (54.4) Income Gain on sale 63 124 60 of fixed assets Gain on reversal of 192 - (192) allowance for bad debts Gain on sale of 7,021 3 (7,018) investments in subsidiaries Gain on sale 1,665 3,944 2,278 of stock by subsidiaries VII Extraordinary 5,636 3.8 908 0.5 (4,728) (83.9) Losses Loss on sale 5,612 516 (5,096) and disposal of fixed assets Loss on sale 24 7 (16) of investment securities Loss on - 384 384 cancellation of leasing contracts Net Income before 34,409 23.5 39,591 23.1 5,181 15.1 Income Taxes and Minority Interest Income taxes 16,433 11.2 20,902 12.2 4,468 27.2 - current Income taxes (782) (0.5) (3,595) (2.1) 2,812 359.3 - deferred Minority 414 0.3 503 0.3 88 21.4 interest Net Income Y18,344 12.5% Y21,781 12.7% Y3,436 18.7% (3) Consolidated Statements of Retained Earnings (Millions of yen) Year ended Year ended March 31, 2000 March 31, 2001 I Retained Earnings, Beginning of Year Y21,511 Y39,565 Prior year adjustment for deferred tax 3,447 - II Increase in Retained Earnings 25 - Increase by consolidating previously unconsolidated subsidiaries 25 - III Decrease in Retained Earnings 3,762 6,094 Cash dividends 3,560 5,913 Directors' bonuses 170 170 Decrease by consolidated subsidiary's merger - with unconsolidated subsidiary 10 Decrease by consolidating previously 4 unconsolidated subsidiaries - Decrease by revaluation of real estate owned 28 by a U.K. subsidiary - IV Net Income 18,344 21,781 V Retained Earnings, End of Year Y39,565 Y55,253 (4) Consolidated Statements of Cash Flows (Millions of yen) Year ended Year ended March 31, 2000 March 31, 2001 I OPERATING ACTIVITIES: Income before income taxes and Y34,409 Y39,591 minority interest Depreciation and amortization 2,788 3,123 Amortization of goodwill - 274 Increase in allowance for 465 61 directors' retirement benefits Increase in allowance for 86 374 bonuses Decrease (increase) in (163) 35 allowance for bad debts Interest and dividend income (152) (469) Interest expenses 724 810 Gain on sale of marketable (711) (0) securities Gain on sale of treasury stock (213) (16) Foreign exchange losses (gains) 14 (650) Stock issue expenses - 639 Equity losses 44 583 Loss on redemption of bonds 100 - Gain on sale of fixed assets (63) (124) Loss on sale and disposal of 5,612 516 fixed assets Gain on sale of investments in (8,687) (3,947) subsidiaries Loss on sale of investment 24 - securities Decrease (increase) in trade 3,133 (7,551) receivables Decrease (increase) in 2,470 (1,052) inventories Increase (decrease) in other (657) - current assets Increase in trade payables 3,991 6,442 Increase in other current 2,274 - liabilities Directors'bonuses paid (170) - Increase (decrease) in 162 (230) consumption taxes payable Other - net - 1,923 Sub-total 45,487 40,334 Interests and dividends 145 435 received Interests paid (723) (777) Income taxes paid (13,544) (18,875) Net cash provided by operating 31,365 21,116 activities II INVESTING ACTIVITES: Increase in time deposits (1,415) - Decrease in time deposits - 1,415 Proceeds from sale of 2,274 1 marketable securities Acquisition of fixed assets (2,188) (2,822) Proceeds from sale of fixed 368 1,274 assets Acquisition of intangible fixed (768) (1,488) assets Proceeds form sale of 6 - intangible fixed assets Acquisition of investment (940) (3,887) securities Proceeds from sale of 70 28 investment securities Proceeds from acquisition of a 62 - subsidiary Acquisition of subsidiaries (60) (68,285) Proceeds from sale of 7,525 - investment in subsidiaries Increase in short-term loans (12,358) - receivable Decrease in short-term loans 19,586 - receivable Increase in short-term loans - (69) receivable - net Repayment of deposits received (1,097) (3,054) Increase in deposits received - 3,448 Increase in other assets (1,012) - Decrease in other assets 2,826 - Other - net - 753 Net cash provided by investing 12,880 (72,686) activities III FINANCING ACTIVITES: Decrease in short-term loans (1,709) (1,220) payable Proceeds from long-term loans 412 720 Repayment of long-term loans (2,640) (1,983) Redemption of straight bonds (5,500) - Proceeds from stock issuance 188 62,562 Proceeds from issuance of stock 2,275 6,060 to minority shareholders Proceeds from sale of treasury 526 62 stock Dividends paid (3,560) (5,913) Dividends paid to minority (6) (78) shareholders Other - net - 229 Net cash used in financing Y(10,015) Y60,440 activities IV TRANSLATION ADJUSTMENTS ON Y(390) Y575 CASH AND CASH EQUIVALENTS V NET INCREASE IN CASH AND CASH 33,839 9,446 EQUIVALENTS VI CASH AND CASH EQUIVALENTS, 23,526 57,365 BEGINNING OF YEAR VII INCREASE IN CASH AND CASH 0 - EQUIVALENTS BY NEWLY CONSOLIDATED COMPANY VIII CASH AND CASH EQUIVALENTS, END Y57,365 Y66,812 OF YEAR MORE TO FOLLOW
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