1st Quarter Results

Konami Corporation 7 August 2003 Consolidated Financial Results for the First Quarter Ended June 30, 2003 (Prepared in Accordance with U.S. GAAP) August 7, 2003 KONAMI CORPORATION Address: 4-1, Marunouchi 2-chome, Chiyoda-ku, Tokyo, Japan Stock code number, TSE: 9766 Ticker symbol, NYSE: KNM URL: http://www.konami.com Shares listed: Tokyo Stock Exchange, New York Stock Exchange, London Stock Exchange and Singapore Exchange Representative: Kagemasa Kozuki, Chairman of the Board and Chief Executive Officer Contact: Noriaki Yamaguchi, Executive Vice President and Chief Financial Officer (Phone: +81-3-5220-0163) 1. Preparation Basis for Consolidated Financial Results for the First Quarter Ended June 30, 2003 (1) Adoption of U.S. GAAP: Yes (2) Change in accounting principles: None (3) Number of consolidated subsidiaries and affiliated companies accounted for by the equity method Number of consolidated subsidiaries: 27 Number of affiliated companies accounted for by the equity method: 3 (4) Changes in reporting entities Number of consolidated subsidiaries added: 2 Number of consolidated subsidiaries removed: 3 Number of affiliated companies added: 0 Number of affiliated companies removed: 0 (5) Financial information presented herein was not audited by independent public accountants. (6) Consolidated financial statements for the first quarter in the previous year was not prepared in accordance with U.S. GAAP. Therefore, U.S. GAAP consolidated financial information for the first quarter ended June 30, 2002 is not presented herein. However, figures for the year ended March 31, 2003 presented herein was prepared in accordance with U.S. GAAP. 2. Consolidated Financial Results for the First Quarter Ended June 30, 2003 (Amounts are rounded to the nearest million) (1) Consolidated Results of Operations (Millions of yen, except per share data) Net revenues Operating income Income (loss) before (loss) income taxes, minority interest and equity in net loss of affiliated companies Three months ended June 30, 2003 Y 57,425 Y 9,590 Y 9,623 Three months ended June 30, 2002 - - - Year ended March 31, 2003 253,657 (21,870) (22,096) Net income (loss) Diluted net income Net income (loss) per share (Yen) per share (Yen) Three months ended June 30, 2003 Y 4,175 Y 34.65 - Three months ended June 30, 2002 - - - Year ended March 31, 2003 (28,519) (234.58) - Notes: 1. Equity in net loss of affiliated companies Three months ended June 30, 2003: Y502 million Year ended March 31, 2003: Y1,288 million 2. Weighted-average common shares outstanding (consolidated) Three months ended June 30, 2003: 120,484,327 shares Year ended March 31, 2003: 121,572,154 shares 3. Net income (loss) per share was calculated in accordance with Statement of Financial Accounting Standards (SFAS) No. 128 'Earnings per Share' . (2) Consolidated Financial Position (Millions of yen, except per share amounts) Total Equity-assets Total shareholders' shareholders' Total assets equity Ratio equity per share (Yen) June 30, 2003 Y 276,960 Y 90,967 32.8% 755.01 June 30, 2002 - - - - March 31, 2003 278,250 90,406 32.5 750.35 Note: Number of shares outstanding (consolidated) June 30, 2003: 120,484,298 shares March 31, 2003: 120,484,375 shares (3) Consolidated Cash Flows (Millions of yen) Net cash provided by (used in) Cash and Operating Investing Financing cash equivalents activities activities activities at end of period Three months ended June 30, 2003 Y 2,558 Y (1,738) Y (5,038) Y 71,169 Three months ended June 30, 2002 - - - - Year ended March 31, 2003 27,711 (12,242) (16,443) 74,680 3. Forecast for the year ending March 31, 2004 There was no change in our forecast since we previously announced. 1. Organizational Structure of the Konami Group The Konami Group is a conglomerate engaged in global operations in the entertainment industry and is comprised of KONAMI CORPORATION (the 'Company'), its 27 consolidated subsidiaries and 3 equity method affiliates. Each of the Company, its subsidiaries and affiliated companies is categorized into business segments based on its operations as stated below. Business segment categorization is based on the same criteria explained below under ' 6. Segment Information (Unaudited)'. Business Segments Major Companies Computer & Video Games Domestic The Company (*1, Note 5), Konami Marketing Japan, Inc. (*4) Konami Computer Entertainment Studios, Inc. (*3) Konami Computer Entertainment Tokyo, Inc. Konami Computer Entertainment Japan, Inc. Konami Mobile & Online, Inc. HUDSON SOFT CO., LTD. (*7) Genki Co., Ltd. (*7) Overseas Konami of America, Inc. (*2), Konami of Europe GmbH Konami Marketing (Asia) Ltd. Konami Software Shanghai, Inc., One other company Exercise Entertainment Domestic Konami Sports Corporation (*5, Note 3) Konami Sports Life Corporation, One other company Toy & Hobby Domestic The Company (*1, Note 5) Konami Marketing Japan, Inc. (*4) Konami Music Entertainment, Inc. Konami Traumer, Inc. (*1) Overseas Konami of America, Inc. (*2) Konami of Europe GmbH. Konami Marketing (Asia) Ltd. Amusement Domestic The Company (*1, Note 5) Konami Marketing Japan, Inc. (*4) KPE, Inc., One other company Overseas Konami Marketing, Inc. (*2) Konami Corporation of Europe B.V (*6) Konami Marketing (Asia) Ltd. Gaming Domestic The Company (*1, Note 5) Overseas Konami Gaming, Inc. Konami Australia Pty Ltd., One other company Other Domestic Konami Marketing Japan, Inc. (*4) Konami School, Inc. (Note 4) Konami Real Estate, Inc. TAKARA CO., LTD. (*7) , One other company Overseas Konami Marketing of Europe Ltd. (*6) Konami Corporation of Europe B.V. (*6), One other company Notes: 1. Companies that have operations categorized in more than one segment are included in each segment in which they operate. 2. Primary changes in major companies for the three months ended June 30, 2003 are as follows: (*1) The Company acquired 77.8% of the issued shares of Traumer, Inc. and added Traumer to its subsidiaries on April 17, 2003. Consequently, the corporate name of Traumer, Inc. was changed to Konami Traumer, Inc. on the acquisition date. (*2) On April 18, 2003, the Company transferred its arcade game sales operations in the U.S. from Konami of America, Inc. to the newly established Konami Marketing, Inc. (*3) Konami Computer Entertainment Osaka, Inc. merged with Konami Computer Entertainment Studios, Inc. on May 1, 2003 and changed its corporate name to Konami Computer Entertainment Studios, Inc. on June 18, 2003. (*4) On May 1, 2003, Konami Marketing Japan, Inc. merged with Konami Service, Inc. in order to improve customer satisfaction by integrating their sales, marketing and customer service businesses. (*5) On May 1, 2003, Konami Sports Corporation merged with Konami Athletics Inc. in order to improve the efficiency of their operations and enhance customer convenience. (*6) On June 1, 2003, Konami Marketing of Europe Ltd. transferred its amusement business to Konami Corporation of Europe B.V. (*7) These are equity method affiliates. 3. On July 31, 2003, in order to enhance its business in Kinki area (western part of Japan), Konami Sports Corporation acquired fitness club business from Hankyu Dentetsu Corporation and its subsidiary, Okicey Corporation. 4. On July 31, 2003, Konami School, Inc. changed its name to Konami Computer Entertainment School. 5. On August 1, 2003, the Company established Konami School, Inc. in order to find talent for our whole business segments. 2. Business Performance and Cash Flows (1) Business Review Overview With respect to the entertainment industry, the industry that most concerns us, the first quarter saw sales of video game software platforms such as PlayStation 2 leveling off, while online games have become more popular with the expansion of broadband. The entertainment industry has broadened due to increasing social recognition of the importance of intellectual property creation, such as the government providing protection and nurturing support for intellectual properties, and universities establishing game-related studies. We performed well in each business segment for the three months ended June 30, 2003, especially in the Computer & Video Games and Toy & Hobby business segments, as the Yu-Gi-Oh! products, a home video game software title and card game experienced solid sales in the U.S. into the second consecutive year and experienced growth in sales and popularity in Europe. The Exercise Entertainment business segment set out to improve customer satisfaction and to extend the network of facilities. The Toy & Hobby business segment developed Kids Smile, a new brand of intellectual education toys, which was introduced in the market in April 2003 and has received favorable reviews. The Amusement business segment marked stable growth mainly with e-AMUSEMENT products. The Gaming business segment marked a favorable sales growth in the U.S. by diversifying its product line-up. Sales in Australia also increased steadily. We intend to extend our business capacity as a leading global operator in the entertainment industry. As a result, consolidated net revenues for the three months ended June 30, 2003, amounted to Y57,425 million, and consolidated operating income, consolidated net income before tax and consolidated net income were Y9,590 million, Y9,623 million and Y4,175 million, respectively. Performance by business segment Summary of net revenues by business segment: Millions of yen Three months ended June 30, 2003 Computer & Video Games Y 13,103 Exercise Entertainment 18,987 Toy & Hobby 16,632 Amusement 6,597 Gaming 2,543 Other 1,168 Less: Intersegment revenues (1,605) Consolidated net revenues Y 57,425 In the Computer & Video Games segment, domestic sales of titles for PlayStation 2, including The Baseball 2003: THE BATTLE BALL PARK-SENGEN PERFECT PLAY PRO-YAKYU released in March 2003, made favorable progress. Two titles for Game Boy Advance, Yu-Gi-Oh! Duel Monsters International: World Wide Edition and CASTLEVANIA: Akatsuki no Minuet, sold well. As for the overseas market, Silent Hill 3 for PlayStation 2, which was released in Europe in June 2003, sold well also. Yu-Gi-Oh! World Wide Edition for Game Boy Advance, released for North America and Europe, marked significant sales growth in both areas, following Japan. As a result, consolidated net revenues of the Computer & Video Games segment were Y13,103 million. With regard to the Exercise Entertainment segment, in our sports club business, we promoted the expansion of the Konami Sports Club facility networks and set out to improve customer satisfaction. We opened the Aoyama branch (Tokyo), the third facility of GRANCISE, our highest service level brand, in April 2003, and renewed the Benten-cho branch (Osaka) in May 2003. On March 24, 2003, for more effective operation, we acquired all the shares of NISSAY ATHLETICS COMPANY and changed its name to Konami Athletics Inc. It was merged into Konami Sports Corporation on May 1, 2003. As for new products and services, in June 2003, we agreed to collaborate with Hakuba-mura (Nagano) in an outdoor sports-related program, followed by the introduction of nature camps for children in July 2003, which enjoyed popularity. Utilizing our entertainment knowledge and technology, we introduced EZTWISTER and EZBODYCROSS, new exercise entertainment products that are fitness machines for commercial use and are being placed in Konami Sports Club. We also made efforts to increase the sales of existing products such as Aerobics Revolution, which allows players to enjoy realistic aerobics activities at home. As a result, the consolidated net revenues of the Exercise Entertainment segment were Y 18,987 million. The Toy & Hobby segment maintained solid sales of the Yu-Gi-Oh! Trading Card Game in the U.S. into its second consecutive year. The Yu-Gi-Oh! card game has been sold in Europe specifically in Italy and Germany since the end of the previous fiscal year ended March 31, 2003, and we are fully promoting the global expansion of the product. GATABITE, a new card game combined with a rhinoceros and stag beetle picture book, was released in June 2003. We entered a new market of intellectual education toys in Japan in April 2003, introducing SOUND CUBE-KUN, a cube block puzzle to memorize the names and shapes of the objects through sounds while having fun. As a result, consolidated net revenues of the Toy & Hobby segment were Y 16,632 million. Amusement segment maintained a favorable acceptance in the market into its second consecutive year. e-AMUSEMENT products for amusement arcades, the MAH-JONG FIGHT CLUB series, which are video games that allow players to compete directly with players in other arcade game locations via an online amusement connection, were well accepted in the market. Sales of beatmania, GUITAR FREAKS and drummania, music simulation game series, remained strong with the introduction of new variations, and the e-AMUSEMENT system contributed to sales as well. As for token-operated products, GI-TURFWILD, the large-scale token-operated horse racing games, led the GI series, featuring a realistic sense of actually 'being there,' and enjoyed popularity. FORTUNE ORB Chapter 2, a new version of FORTUNE ORB, a large-sized 'penny-falls' game machine popular for its entertaining stage effects, marked favorable sales, and the sales of Fantasic Fever, a new product, grew well. The LCD unit business contributed to sales by introducing differentiated products and attractive products to customers. As a result, consolidated net revenues of the Amusement segment were Y6,597 million. The Gaming segment acquired gaming licenses from 19 states in the U.S. We diversified the line-up of our main product, video slot machines, and sales are improving steadily in California and Nevada. We continue to work for further diversification of this product line. We have acquired gaming licenses in every Australian state, and sales in New South Wales and Queensland remain especially strong. Sales in the neighboring country, New Zealand, were solid. We will promote market development outside Australia, including Europe, in the future. As a result, consolidated net revenues of the Gaming segment were Y2,543 million. Consolidated net revenues for the Other segment were Y1,168 million. (2) Cash Flows Cash flow summary for the three months ended June 30, 2003: Millions of Yen Three months ended June 30, 2003 Net cash provided by operating activities Y 2,558 Net cash used in investing activities (1,738) Net cash used in financing activities (5,038) Effect of exchange rate changes on cash and cash equivalents 707 Net decrease in cash and cash equivalents (3,511) Cash and cash equivalents at June 30, 2003 71,169 Cash flows from operating activities: Net cash provided by operating activities amounted to Y2,558 million for the three months ended June 30, 2003. This resulted primarily from a net income of Y4,175 million due to overall favorable results, especially in the Toy & Hobby segment, and a decrease in trade notes and accounts receivables of Y5,926 million, offsetting an increase in inventories of Y5,865 million and a decrease in trade notes and accounts payable of Y2,556 million. Cash flows from investing activities: Net cash used in investing activities amounted to Y1,738 million for the three months ended June 30, 2003. This resulted primarily from acquisitions of property and equipment relating to the Exercise Entertainment segment totaling Y1,241 million. Cash flows from financing activities: Net cash used in financing activities amounted to Y5,038 million for the three months ended June 30, 2003. This was primarily due to payments of dividends of Y5,318 million. 3. Consolidated Balance Sheets (Unaudited) Millions of Yen Thousands of U.S. Dollars June 30, 2003 March 31, 2003 June 30, 2003 % % ASSETS CURRENT ASSETS: Cash and cash equivalents Y 71,169 Y 74,680 $ 594,065 Trade notes and accounts 23,751 29,107 198,255 receivable, net of allowance for doubtful accounts of Y855 million ($7,137 thousand) and Y976 million at June 30, 2003 and March 31, 2003, respectively Inventories 19,398 13,359 161,920 Deferred income taxes, 12,349 12,820 103,080 net Prepaid expenses and 8,443 6,739 70,476 other current assets Total current assets 135,110 48.8 136,705 49.1 1,127,796 PROPERTY AND EQUIPMENT, 46,657 16.8 46,284 16.6 389,458 net INVESTMENTS AND OTHER ASSETS: Investments in marketable 222 189 1,853 securities Investments in affiliates 11,609 12,422 96,903 Identifiable intangible 46,369 46,503 387,053 assets Goodwill 463 125 3,865 Lease deposits 24,604 24,489 205,376 Other assets 11,926 11,533 99,549 Total investments and 95,193 34.4 95,261 34.3 794,599 other assets TOTAL ASSETS Y 276,960 100.0 Y 278,250 100.0 $ 2,311,853 Millions of Yen Thousands of U.S. Dollars June 30, 2003 March 31, 2003 June 30, 2003 % % LIABILITIES AND SHAREHOLDERS' EQUITY CURRENT LIABILITIES: Short-term borrowings Y 5,272 Y 8,308 $ 44,007 Current portion of long-term 2,683 1,815 22,396 debt and capital lease obligations Trade notes and accounts 16,657 18,684 139,040 payable Accurued income taxes 13,003 13,788 108,539 Accrued expenses 17,697 18,968 147,721 Deferred revenue 6,374 5,535 53,205 Other current liabilities 5,243 4,676 43,765 Total current liabilities 66,929 24.2 71,774 25.8 558,673 LONG-TERM LIABILITIES: Long-term debt and capital 67,233 63,514 561,210 lease obligations, less current portion Accrued pension and 2,416 2,345 20,167 severance costs Deferred income taxes, net 19,021 18,854 158,773 Other long-term liabilities 2,453 2,502 20,476 Total long-term liabilities 91,123 32.9 87,215 31.3 760,626 TOTAL LIABILITIES 158,052 57.1 158,989 57.1 1,319,299 MINORITY INTEREST IN 27,941 10.1 28,855 10.4 233,230 CONSOLIDATED SUBSIDIARIES COMMITMENTS AND - - - - - CONTINGENCIES SHAREHOLDERS' EQUITY: Common stock, no par value- Authorized 450,000,000 47,399 17.1 47,399 17.0 395,651 shares; issued128,737,566 shares at June 30, 2003 and March 31, 2003 Additional paid-in capital 46,736 16.9 46,736 16.8 390,117 Legal reserve 2,163 0.8 2,163 0.8 18,055 Retained earnings 18,940 6.8 18,981 6.8 158,097 Accumulated other 1,392 0.5 790 0.3 11,619 comprehensive income Total 116,630 42.1 116,069 41.7 973,539 Treasury stock, at cost- 8,253,268 shares and @@(25,663) (9.3) (25,663) (9.2) (214,215) 8,253,191 shares at June 30, 2003 and March 31, 2003, respectively Total shareholders' equity 90,967 32.8 90,406 32.5 759,324 TOTAL LIABILITIES AND Y 276,960 100.0 Y 278,250 100.0 $ 2,311,853 SHAREHOLDERSf EQUITY 4. Consolidated Statements of Operations (Unaudited) Millions of Yen Thousands of U.S. Dollars Three months Year ended Three months ended March 31, 2003 ended June 30, 2003 June 30, 2003 % % NET REVENUES: Product sales revenue Y 38,914 Y 178,766 $324,825 Service revenue 18,511 74,891 154,516 Total net revenues 57,425 100.0 253,657 100.0 479,341 COSTS AND EXPENSES: Costs of products sold 21,241 112,364 177,304 Costs of services 14,808 62,515 123,606 rendered Impairment charge for - 47,599 - goodwill and other intangible assets Selling, general and 11,786 53,049 98,381 administrative Total costs and 47,835 83.3 275,527 108.6 399,291 expenses Operating income 9,590 16.7 (21,870) (8.6) 80,050 (loss) OTHER INCOME (EXPENSES): Interest income 108 373 902 Interest expense (182) (938) (1,519) Gain on sale of - 904 - subsidiary shares Other, net 107 (565) 893 Other income 33 0.1 (226) (0.1) 276 (expenses), net INCOME (LOSS) BEFORE 9,623 16.8 (22,096) (8.7) 80,326 INCOME TAXES, MINORITY INTEREST AND EQUITY IN NET LOSS OF AFFILIATED COMPANIES INCOME TAXES 4,628 8.1 6,186 2.4 38,631 INCOME (LOSS) BEFORE 4,995 8.7 (28,282) (11.1) 41,695 MINORITY INTEREST AND EQUITY IN NET LOSS OF AFFILIATED COMPANIES MINORITY INTEREST IN 0.5 (1,051) (0.4) 2,655 INCOME (LOSS) OF 318 CONSOLIDATED SUBSIDIARIES EQUITY IN NET LOSS OF 502 0.9 1,288 0.5 4,190 AFFILIATED COMPANIES NET INCOME (LOSS) Y 4,175 7.3 Y (28,519) (11.2) $ 34,850 PER SHARE DATA: Yen U.S. Dollars Three months Year ended Three months ended ended March 31, 2003 June 30, 2003 June 30, 2003 Basic and diluted net income (loss) per share Y 34.65 Y (234.58) $ 0.29 Weighted-average common shares outstanding 120,484,327 121,572,154 Note: Net income per share was calculated in accordance with Statement of Financial Accounting Standards (SFAS) No. 128 'Earnings per Share'. Konami had no dilutive securities outstanding at June 30, 2003 and March 31, 2003, and therefore there is no difference between basic and diluted EPS. 5. Consolidated Statements of Cash Flows (Unaudited) Millions of Yen Thousands of U.S. Dollars Three months Year ended Three months ended March 31, 2003 ended June 30, 2003 June 30, 2003 Cash flows from operating activities: Net income (loss) Y 4,175 Y (28,519) $ 34,850 Adjustments to reconcile net income to net cash provided by operating activities - Depreciation and amortization 1,988 11,979 16,594 Impairment charge for goodwill and - 47,599 - other intangible assets Provision for doubtful receivables (287) 429 (2,396) Loss on sale or disposal of property 305 2,344 2,546 and equipment, net Gain on sale of subsidiary shares - (904) - Equity in net loss of affiliated 502 1,288 4,190 companies Minority interest 318 (1,051) 2,655 Deferred income taxes 665 (11,326) 5,551 Change in assets and liabilities, net of business acquired: Decrease in trade notes and accounts 5,926 4,580 49,466 receivable Decrease (increase) in inventories (5,865) 2,556 (48,957) Decrease in trade notes and accounts (2,556) (1,521) (21,336) payable Increase (decrease) in accrued income (913) 394 (7,621) taxes Decrease in accrued expenses (1,920) (2,271) (16,027) Increase in deferred revenue 839 1,669 7,003 Other, net (619) 465 (5,166) Net cash provided by operating 2,558 27,711 21,352 activities Cash flows from investing activities: Purchases of investments in - (315) - subsidiaries Proceeds from sales of investments in - 2,081 - subsidiaries Capital expenditures (1,241) (15,357) (10,359) Proceeds from sales of property and 12 2,234 100 equipment Acquisition of new subsidiaries, net (206) (449) (1,719) of cash acquired Decrease in time deposits, net 63 516 526 Increase in lease deposits, net (111) (306) (927) Other, net (255) (646) (2,129) Net cash used in investing activities (1,738) (12,242) (14,508) Cash flows from financing activities: Net decrease in short-term borrowings (3,103) (2,448) (25,902) Proceeds from long-term debt 4,199 15,402 35,050 Repayments of long-term debt (2) (2,765) (17) Principal payments under capital (584) (3,439) (4,874) lease obligations Dividends paid (5,318) (6,324) (44,390) Purchases of treasury stock by parent 0 (10,660) 0 company Purchases of treasury stock by (178) (4,516) (1,486) subsidiaries Other, net (52) (1,693) (434) Net cash used in financing activities (5,038) (16,443) (42,053) Effect of exchange rate changes on 707 466 5,902 cash and cash equivalents Net decrease in cash and cash (3,511) (508) (29,307) equivalents Cash and cash equivalents, beginning 74,680 75,188 623,372 of the period Cash and cash equivalents, end of the Y 71,169 Y 74,680 $ 594,065 period 6. Segment Information (Unaudited) a . Operations in Different Industries Computer Exercise Elimin- Three months & Enter- ations ended Video tain- Toy & Amuse- and Consoli- June 30, 2003 Games ment Hobby ment Gaming Other Tota1 Corporate dated (Millions of Yen) Net revenue: Customers Y 12,461 Y 18,985 Y 16,606 Y 6,379 Y 2,543 Y 451 Y 57,425 - Y 57,425 Intersegment 642 2 26 218 0 717 1,605 Y (1,605) - Total 13,103 18,987 16,632 6,597 2,543 1,168 59,030 (1,605) 57,425 Operating expenses 10,867 18,860 10,124 4,327 2,207 1,295 47,680 155 47,835 Operating income (loss) Y 2,236 Y 127 Y 6,508 Y 2,270 Y 336 Y (127) Y 11,350 Y (1,760) Y 9,590 Computer Exercise Elimin- Year & Enter- ations ended Video tain- Toy & Amuse- and Consoli- March 31, 2003 Games ment Hobby ment Gaming Other Tota1 Corporate dated (Millions of Yen) Net revenue: Customers Y 85,891 Y 78,437 Y 45,887 Y 33,105 Y 8,215 Y 2,122 Y 253,657 - Y 253,657 Intersegment 1,585 88 61 1,200 - 3,398 6,332 Y (6,332) - Total 87,476 78,525 45,948 34,305 8,215 5,520 259,989 (6,332) 253,657 Operating expenses 73,489 127,937 29,319 27,035 8,384 6,330 272,494 3,033 275,527 Operating income Y 13,987 Y (49,412) Y 16,629 Y 7,270 Y (169) Y (810) Y (12,505) Y (9,365) Y (21,870) (loss) Computer Exercise Elimin- Three months & Enter- ations ended Video tain- Toy & Amuse- and Consoli- June 30, 2003 Games ment Hobby ment Gaming Other Tota1 Corporate dated (Thousands of U.S. Dollars) Net revenue: Customers $ 104,015 $158,473 $138,614 $ 53,247 $21,227 $ 3,765 $ 479,341 - $ 479,341 Intersegment 5,359 16 217 1,820 0 5,985 13,397 $ (13,397) - Total 109,374 158,489 138,831 55,067 21,227 9,750 492,738 (13,397) 479,341 Operating 90,709 157,429 84,508 36,119 18,422 10,810 397,997 1,294 399,291 expenses Operating income $ 18,665 $ 1,060 $ 54,323 $ 18,948 $ 2,805 $ (1,060) $ 94,741 $ (14,691) $ 80,050 (loss) Notes: 1. Primary businesses of each segment are as follows: Computer & Video Games : Production and sale of home-use video game software Exercise Entertainment : Operation of health and fitness clubs Toy & Hobby : Production and sale of character related products Amusement : Manufacture and sale of amusement arcade games and token-operated games Gaming : Manufacture and sale of gaming machines for overseas market Other: Real estate management services provided primarily to our subsidiaries 2. Intersegment revenues primarily consists of sub-licensing of intellectual property rights from Computer & Video Games and Toy & Hobby to Amusement and Gaming, sales of hardware and components from Amusement and Gaming to Computer & Video Games and Exercise Entertainment, and administrative services provided by shared-service subsidiaries included in Other. Eliminations and corporate primarily consist of eliminations of intercompany profits on inventories and expenses for corporate headquarters. 3. An impairment charge of Y47,599 million for goodwill and other intangible assets was included in the operating expenses of the Exercise Entertainment segment for the year ended March 31, 2003. b . Operations in Geographic Areas Three months ended Japan Americas Europe Asia Total Eliminations Consolidated June 30, 2003 /Oceania (Millions of Yen) Net revenue: Customers Y 32,632 Y 15,098 Y 7,577 Y 2,118 Y 57,425 - Y 57,425 Intersegment 20,092 256 7 118 20,473 Y (20,473) - Total 52,724 15,354 7,584 2,236 77,898 (20,473) 57,425 Operating expenses 44,122 15,312 6,706 1,677 67,817 (19,982) 47,835 Operating income Y 8,602 Y 42 Y 878 Y 559 Y 10,081 Y (491) Y 9,590 Year ended Japan Americas Europe Asia Total Eliminations Consolidated March 31, 2003 /Oceania (Millions of Yen) Net revenue: Customers Y 182,345 Y 47,729 Y 16,297 Y 7,286 Y 253,657 - Y 253,657 Intersegment 50,670 805 27 506 52,008 Y (52,008) - Total 233,015 48,534 16,324 7,792 305,665 (52,008) 253,657 Operating expenses 258,551 47,112 14,917 6,236 326,816 (51,289) 275,527 Operating income (loss) Y (25,536) Y 1,422 Y 1,407 Y 1,556 Y (21,151) Y (719) Y (21,870) Three months ended Japan Americas Europe Asia Total Eliminations Consolidated June 30, 2003 /Oceania (Thousands of U.S. Dollars) Net revenue: Customers $ 272,387 $ 126,027 $ 63,247 $ 17,680 $ 479,341 - $ 479,341 Intersegment 167,713 2,137 58 985 170,893 $ (170,893) - Total 440,100 128,164 63,305 18,665 650,234 (170,893) 479,341 Operating expenses 368,297 127,813 55,977 13,998 566,085 (166,794) 399,291 Operating income $ 71,803 $ 351 $ 7,328 $ 4,667 $ 84,149 $ (4,099) $ 80,050 Note: 1. For the purpose of presenting its operations in geographic areas above, Konami and its subsidiaries attribute revenues from external customers to individual countries in each area based on where products are sold and services are provided. 2. An impairment charge of Y47,599 million for goodwill and other intangible assets was included in the operating expenses of Japan segment for the year ended March 31, 2003. Notes: 1. The U.S. dollar amounts included herein represent a translation using the mid price for telegraphic transfer of U.S. dollars as of June 30, 2003 of Y119.80 to $1 and are included solely for the convenience of the reader. The translation should not be construed as a representation that the yen amounts have been, could have been, or could in the future be converted into U.S. dollars at the above or any other rate. 2. The consolidated financial statements presented herein were prepared in accordance with accounting principles generally accepted in the United States of America (U.S. GAAP). 3. The third quarter ended December 31, 2002 was the first period in which Konami prepared its quarterly consolidated financial statements in accordance with U.S. GAAP. Therefore, U.S. GAAP consolidated financial information for the three months ended June 30, 2002 is not available. 4. Comprehensive income for the three months ended June 30, 2003 and for the year ended March 31, 2003 consisted of the following: Millions of yen Thousands of U.S.Dollars Three months Year ended Three months ended ended March 31, 2003 June 30, 2003 June 30, 2003 Net income (loss) Y 4,175 Y (28,519) $ 34,850 Other comprehensive income (loss): Foreign currency translation 600 85 5,008 adjustments Net unrealized gains on 2 159 17 available-for-sale securities 602 244 5,025 Comprehensive income (loss) Y 4,777 Y (28,275) $ 39,875 This information is provided by RNS The company news service from the London Stock Exchange
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